School Age Programming
Programming for Educational Success
Libraries are increasingly being required to incorporate various educational frameworks into their programming offerings. Seminar participants will receive training in best practices for designing high-interest educational programs for various age groups. This workshop provides strategies to support educational structures currently in use including STEM (Science, Technology, Engineering, Math), Common Core, and 21st Century Learners.
Art and Words: Creating Books with Young People
This seminar introduces several bookmaking techniques that use basic art supplies. Participants then explore different areas of content creation with creative expression prompts to help children find a personal connection to literature. These techniques are appropriate for six to twelve year olds but can also be adapted for use with teens or adults.
School Age Programming with STEAM
This hands-on workshop will prepare library staff for creating fun programs that integrate Science, Technology, Engineering, Art, and Mathematics (STEAM) activities for children ages six to twelve. Learn the basics of creating programs that engage children's minds and connect them with the library’s collection in new ways. These programs also introduce children to career paths in STEM related fields.
Programming with Origami
Participants in this workshop will learn everything they need to know about providing fun, multicultural origami programming for all ages at their library. Instructors will show how this art connects to mathematics and engineering in support of Common Core and STEM (Science, Technology, Engineering and Math) standards.